Showing posts with label Super Mario Galaxy 2. Show all posts
Showing posts with label Super Mario Galaxy 2. Show all posts

Saturday, 1 January 2011

Game of the Year 2010

I feel a bit of a fraud detailing my games of the year.  I'm not a games journalist, I can't spend all my life playing games and, most relevantly, I probably haven't played all of what others consider to be the best games of 2010.  There are several games released this year that I intend to get when I have time - Enslaved, Castlevania: Lords of Shadow and Mafia II - that might muscle into this list and there are a few other games, much-liked by others and included in their end of year lists, that don't float my gaming boat - Mass Effect 2 being chief among those.  I make no apologies for the latter - if I had played them, it is unlikely they'd have worried number 5 on the list but this is simply a  personal view - my favourites of the games that I have played (and have been released) in 2010.


5. Limbo (XBLA)


The first game on my list is also the shortest - you can finish it on a first play through in 5-6 hours and quicker thereafter - but it is a touchingly unique 5-6 hours.  I'll not go into further details here, as it is  reviewed elsewhere on the blog, only to say if you are after something different, sadly beautiful, strangely alienating but at the same time oddly touching, then this is a must-play game.


4. Fable III


I'm a big fan of the Fable series and, for a time prior to release, this blog turned into something of a Fable III fan blog.  Once the game finally arrived, I could see that it had its flaws - there were a few too many bugs  than you would expect for a triple-A game and the last section of the game (no spoilers) was a great idea that didn't quite work in practice.  Notwithstanding those issues, it was still an excellent game, with a great story, excellent (and genuinely funny) voice acting and Albion looking more beautiful than ever before and just as cohesive as in the past (you can easily believe from the natural and built environments that all areas are part of the same world).  If Fable II hadn't been so good, I might have rated this higher but it didn't quite reach the heights of the previous game in the series (though still better than all but three of the other games released this year).


3. Super Mario Galaxy 2


It's-a him, Mario.  An old school videogame, in that no attempts were made (nor should have been made) to inject realism into the Mushroom Kingdom, there were enough tweaks from the first game to make this a genuinely original addition to the Mario canon. I was continually surprised to find new worlds utilising new gameplay mechanisms (that were then discarded and not present on subsequent  planets), which other, lesser, games would have eked out across several levels.   If you are interested in videogames that make no apologies for being just that - games - then Mario's second visit to his galaxy (and best reason for having a Wii this year) is for you.


2. Assassin's Creed Brotherhood


A late entry, my having only received the game on the 25th December (although I'm 20+ hours into at the time of writing)  but one that very nearly  grabbed the top spot.  A follow-up of sorts to my game of the year 2009, Assassin's Creed II, Ubisoft has once again created a living, breathing (well, until Ezio gets to work), Renaissaince Italy.  The story is the same schlocky Da Vinci Code-lite and there are still the annoying modern day interludes but Ubisoft continue to learn from the errors in the first game in the series and the present day sections are kept to a  minimum.


I'm barely a third of the way through the main story but there are so many other, interesting and compelling things to do, that I don't even feel that there is a 'main story' and 'side missions' - there is just the world and how I choose to make my way in it.


1. Red Dead Redemption


I loved western films as a child growing up in the 1970s (a time when the TV schedules were full of them and of Sunday teatime western TV serials).  That fed into my play - like many boys, I had a cowboy outfit and  a holster and six-guns.  Red Dead Redemption allowed me to play as a cowboy again but without the embarrassment of being a 39-year old man dressed in chaps and having to explain that I wasn't in a Village People tribute band.


The graphics, varied gameplay, longevity, story, score (that I still listen to now) and voice acting (as good as in the voice acting benchmark of Uncharted 2) were all of the highest level.  I genuinely cared about John Marston by the end of the game and the world in which he lived (and there aren't that many games that you can say that about).


Honorable mentions must be given to Heavy Rain (pushed out of the top 5 by Assassin's Creed Brotherhood), ModNation Racers, Alan Wake, Vandal Hearts: Flames of Judgement and Prince of Persia: The Forgotten Sands. All great games that I considered for inclusion in my final five.


2010 was a pretty good year for gaming, if a little less stellar than the superlative 2009.  There are some great games scheduled for release next year (I'm particularly looking forward to LA Noire) and I look forward to trying to compile another top 5 in 12 months' time.

Monday, 21 June 2010

Super Mario Galaxy 2 - Nintendo's help for casual gamers

I purchased Super Mario Galaxy 2 on 11 June,  the day that it was released in the UK, from Game (having been suckered in by the tin moneybox they were offering for pre-orders - my love for gaming tat knows no bounds). It is absolutely fantastic, the best game I have played all year (a list that includes God of War III and Red Dead Redemption, both themselves candidates for game of the year). This isn't a review, though - that may (or, frankly, may not - there is a World Cup on, you know) arrive in the coming weeks. Rather, I'd like to highlight what Nintendo has done in the game to 'train' the new gamers that the Wii has brought to gaming in how to play a 'proper' videogame.

And that's what SMG2 is (even though it has some motion control) - a proper videogame. There's a hero, a heroine and a boss. One of those gets kidnapped by one of the others, who has to be rescued by the third (no prizes for guessing which role is played by which character).  There are bad guys who can be killed by jumping on them and there are stars. Always stars. Long-standing gamers will recognise the template - essentially unchanged for over twenty years - and will jump (or should that be double-jump?) in without even a second thought. The wider audience that the Wii has brought to gaming, who have been used to 'Just Dance Out Megamix Petz - Samba Edition', don't have this prior knowledge. They don't know, unsurprisingly when you think about it, that jumping on a turtle will kill the turtle and then allow you to use the shell as an underwater propulsion device - and all the other myriad gameplay devices present in a Mario platform game.

Nintendo know this and, possibly driven by lower-than-expected sales of the first game (it sold a lot - nearly 9m - but not as a percentage of higher-than-expected sales of the system itself - 71m and counting), have packaged the game with a 'How to Play' DVD. Most casual Wii games are literally 'pick up and play' - you don't need instructions when using a Wiimote as a tennis racquet, you just use it as you would a tennis racquet (I imagine - I've not lifted a tennis racquet this century). That is not the case with a traditional video game like SMG2.


Any Mario platform game's gameplay  is  the distillation of over twenty years of development. Expecting my mother-in-law, to choose a casual Wii user at random, to just pick up and play it is unrealistic. While at first glance the DVD is a bit patronising, I think it is a sensible approach from Nintendo and, at the very least, it is heartening that they are still producing core games, while at the same time trying to bring the new audience along with it.  Even the choice of physical media is aimed at these new users, who would, I would argue, be less likely to use an online manual.

It doesn't stop there either. Throughout the game (and I'm 40 Stars in, so two thirds of the way to rescuing the Princess or one third to 'full' completion), there are signposts (literally) giving short, written instructions to the player, or larger signposts that launch a video clip showing exactly how a manoeuvre should be completed. This player-assistance reaches its zenith with the 'Cosmic Guide' (a kind of shadow version of  'Rosalina', from the first game), who appears after a few failed attempts at a particular sequence, stating that she can offer some help. If you take her up on this, control of Mario is handed over and the player watches as the level is completed on autopilot (you can jump out of this at any time and regain control). To prevent this making the game too easy, any star that you collect in a level where you have used the Cosmic Guide at any point, will be bronze, rather than gold (I tried it once - just for  research, you understand).     

Nintendo has received a lot of flak from core gamers this generation over its pursuit of non-core gamers but  it tried to compete with Sony in the last two generations on a purely gaming basis and was soundly trounced on units sold. Microsoft, a huge money-bucket of investment, joining in last generation (and fighting out with Nintendo for the title of first loser) also cast doubts on Nintendo's future viability as a gaming hardware developer. The Wii marked a change in emphasis for Nintendo, in trying to make gaming attractive to non-gamers (as there are significantly more of them than gamers) and it has been wildly successful. However, I think that the attachment rate (units sold by games sold) for these new gamers, shows that they aren't a sturdy platform for future profitability. Nintendo need to school them in the ways of traditional games and the 'gaming stabiliser  wheels' in SMG2 are, hopefully (for those that wish, like me, that there will still be games of this type in the future) a way of doing this. How successful this approach is, coupled with how many units this game sells, will  have an influence on how many more of these types of traditional games Nintendo will develop in the future.

And if you have a Wii and don't yet have this game - buy it now!