Vandal Hearts: Flames if Judgment is a sequel of sorts (it is set before the first game on the Vandal Hearts timeline) to a pair of PS1-era strategy role playing games (SRPGs), Vandal Hearts and the imaginatively titled Vandal Hearts II.
I was a huge fan of the first Vandal Hearts game on PS1, playing it through several times. It was the first game of its type that I had played (I don't think that Japanese SRPGs were released that often in the West back then) and it is one of my favourite games of all time (I must get around to posting a top ten). Vandal Hearts's first sequel was poor in comparison but even so I started looking forward to Flames of Judgment from when I first heard that Konami were making a downloadable update.
For the uninitiated, the Vandal Hearts series (and SRPGs generally) entail you controlling a small band of characters in a series of one-screen, varied terrain, grid-based battles. Battles are turn-based, with the player moving their characters within its movement allowance for that turn and then attacking, healing, waiting etc.
A grid-based battle, yesterday. And that's not a black border - that's my telly
The character types conform to usual RPG conventions - fighters, archers and magic users - and the narrative they travel through is played out in the cut scenes that take place between the battles .
Ah yes, the narrative. The story centres around two nations, Balastrade, where the game is predominantly based and most of the characters come from and Urdu. There was a war fought between the two many years before, in which they'd fought each other to a standstill and which was then followed by an uneasy peace. Fortunately for the game's story arc (if not the inhabitants of the countries), that peace breaks down very early on in the game and you then follow the story of Tobias, the game's main character (a war orphan).
Like I said, it's an RPG - don't expect high literature. The story arc is Lord of the Rings lite - a quest, an ultimate weapon, betrayals, friendship, evil, rogues. And so on and so on. But no-one plays RPGs for the story (do they?) and for SRPGs read that doubly so - the story is there to fill in the gaps taking you from one battle to the next. No-one needs an Metal Gear Solid style cut scene in a SRPG. Or in Metal Gear Solid, for the that matter.
You'd be surprised how many cut-scenes end in a fight. Or maybe not.
Similarly, there is no promotion in levels - the characters have numerous stats, showing how well they do a certain action or perform a certain task and, during battles, those individual stats level up. As with most things in life, continual performance of an action makes you better at it, so the more arrow-flinging an archer does, the better he or she is at archery.
The game is not particularly long - Raptr says I took 16 hours 40 minutes hours to complete - but you could probably do it quicker than that. I tend to micromanage my party a lot between battles and also like to plan my moves on the battlefield to the nth degree, like in chess (which it resembles but like the chess from the first Star Wars film). However, it was only 1200 MS points and I would sooner pay that for 16 hours of great SRPG action than play £30 for a full price game that gives me 16 hours of fun and 14 hours of slog.
The art style is different from the first games and other SRPGs, particularly in relation to the character models, which quite 'cartoony'. The biggest problem visually, though, is with the pallete used. The landscapes, other than those battles that take place in towns, are too close in hue to that used for the character models and you can find that your best laid defensive lines have an inadvertently camouflaged enemy soldier lurking within them. This is probably the only aspect of the game that I didn't like. Vandal Hearts avoided this by having the character models 'pulse', like a Roobarb & Custard cartoon, so you could always pick them out from their surroundings. I have my doubts that that technique would have worked with the new art style but it would have avoided the 'shit, didn't see that ninja' scenario. Though I suppose that is the point of ninjas.
The loading screens display concept art. Pretty, aren't they?
One final point on the art style - the cut scenes. They have a strange, shaky-movement, Captain Pugwash feel and the characters don't seem to have any necks, like a world populated by the genetic offspring of Gladstone Small. And yes, I am aware of of the irony of trying to raise the profile of a niche-genre, download-only title by referencing two 70s Britsh kids' programmes and an 80s English cricketer.
I loved Flames of Judgment but then I love SRPGs - I put 160 hours into Final Fantasy Tactics Advance on GBA - and I greatly enjoyed its gently cerebral change of pace from that shown by most other 360 games. I don't think that it's going to change anybody's mind about SRPGs, though. There is nothing that the game does that wasn't done by similar games 10 years ago but what it does, it does very well. If you want an updated SRPG, pick Valkyria Chronicles on PS3 (my favourite PS3 game); if you want an enjoyable, if not epic, example of the genre, go for Flames of Judgment.
Better still, get both.
Valkyira Chronicles is my favourite ever ps3 game too. I just can't do with all the first person shooters out there. I was just about ready to sell my ps3 when I saw Vandal Hearts flames of judgement. It's a really good game, but I'm struggling with the big boss battle at the end. Any tips?
ReplyDeleteI'm afraid I can't remember - it's over two years now since I played through it. It's not impossible though - I'm hardly the world's best gamer and I got there in the end (I do remember it took me a while though). YouTube might have a video walkthrough - you might get lucky trying that.
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