Thursday 30 June 2011

Resident Evil 'Umbrella Corporation' Cuff Links

I often wear cufflinks for work and have a reasonably large collection of them. I recently purchased a pair of 'Umbrella Corporation' cufflinks from UK-based etsy seller Deadly Pretty.

Y'know - evil
The Umbrella Corporation insignia is made from acrylic (possibly a little too thin for everyday use or I may just be used to weightier links) and exactly the right the surface area.  Not too small as to barely cover the link hole but not too large that it looks like it's fallen from a Las Vegas-era Elvis jumpsuit.



The link-y bit is my preferred shape - a t-bar that snaps open/shut (much preferable to capstan-style cuff links).

My day job sometimes requires interaction with politicians and I find the possibility of meeting politicos wearing the symbol of a sinister, conspiracy-riddled organisation that is  committed to developing hideous biological weapons, quite amusing...

Monday 27 June 2011

Burnout M25

Videogames are linked negatively with many aspects of today's society in the more knee-jerk areas of the media. The findings of small-scale research reports are often taken out of context by the tabloid press, whose underlying agenda boils down to 'new things that we don't understand, we don't like'. As you can probably guess, I don't think that the problems in society can be laid at the feet of Grand Theft Auto but I do wonder if games have had an effect on certain drivers' driving style.

Last night I drove around the M25 from Surrey to Hertfordshire having visited family. Even though it was late, the road was very busy and some of the driving tactics, erratic. I passed my driving test in 1989 (three years after the M25 was completed) and have noticed that questionable driving manoeuvres, particularly weaving in and out of traffic, have increased greatly over those 22 years. I wonder if a generation of drivers have been influenced by playing Burnout, PGR, Ridge Racer et al in how they tackle the roads. Obviously, it isn't all drivers (the roads would be strewn with wreckage and the hospitals full of crash victims if it were) but it only takes a small percentage to have a noticeable effect on other road users.

There are undoubtedly other influences on driving and this piece is just my own anecdotal experience (written the morning following a drive) and having no scientific basis. I also think the increased safety features and driving assistance devices in cars make drivers more prepared to take risks (I can't imagine what it would be like to drive the car I passed my test in - an Austin Metro mk1 - now). There are far more cars on the road now too.

I also haven't ruled out the possibility that, now I've turned 40, I've turned into a Grumpy Old Man!



Thursday 9 June 2011

Guiness World Records 2011 - Gamer's Edition

Over the past few years, the Guinness World Record publishing imprint has brought out a videogame edition. The 2011 edition was released a couple of months ago and, thanks to a 50% discount in Waterstone's, I recently picked up a copy.



Guinness's main tome, originally published to settle pub arguments (instead of, say, fisticuffs) has been around since the fifties. Looking at a copy from those olden days (the one shown in these photos is a copy I have from 1961), there is a stark design contrast between it and those of today. Obviously methods of production, use of photos and colour have changed greatly over the years but the original Guinness Book of Records was a tweedy concern, written by (and, frankly, for) sensible, pedantic  readers.  And kids - kids love that stuff (the Record Breakers TV show ran for thirty years).

Facts and Booze - together at last
The olden days edition was about *facts* - cold, hard, facts - set out in column format, one under another. Just the type of ordered presentation that I imagine would have been beloved by founding editors - and right-wing nutcases - Norris and Ross McWhirter. Rows and rows of ordered facts.

Some facts, yesterday

The videogame edition is less ordered - the McWhirters' shades splutter into their ghostly gin & tonics - and facts jump about all over the page. The basic business of the new book is still, of course, records - in the  Gamer's Edition, shots at geek immortality for high scores, speedruns and the like. Part of the appeal of this book - as with the main volume - lies in the fact that, while some rely on skill and are clearly out of the reach of normal people, there are plenty that you think "hmm, I could have a bash at that". Of course, most people don't do that - I mean, I like Red Dead Redemption but do I really want to play it for 50 hours in a row* - but some readers will do so and then be in following year's edition, starting the whole cycle again.

50 hours to win €1000, between 6
The book itself is 216 pages long and in full colour, with plenty of illustrations. The quality of the printing isn't that great - the finish of the pages is matt rather than glossy, which doesn't help the reproduction of screenshots (something we are only used to seeing 'glossy' be that on TV, monitor or in magazines).  The layout is akin to that used in videogame magazines, with box-outs, lots of photos and text built around them.

Old school scores - pass the gin, Norris 
In a nod to the fact-marshalled past, there are twenty pages of Twin Galaxies scoreboards at the back of the volume, listing high scores and speedruns across a variety of platforms, from the current gen to as far back as old school arcade games (see Steve Wiebe and Billy Mitchell's duel from King of Kong reduced to simple numbers).

It is a very geeky book but a great one to have lying around to be picked up if you feel like a quick fact blitz.  OK, yes - in the bathroom....



* p103 of the book