Thursday 14 October 2010

Fable III: Kingmaker - iPhone review

Just when I was beginning to think that it was itself a fable, the Fable III Kingmaker app was released on the iPhone yesterday.

As I've written before, the app is part of the Fable III marketing campaign. The app credits state that it has been developed by McCann London, the uber advertising agency that holds the Microsoft account (and whose beautiful art deco offices I walk past on the way to work).

Players register and are then allocated to one of two teams, the Rebels and the Royals (representing factions in the game). I'm a Royal, which would not have been my natural inclination - what with rebels being cooler -  but I figure if players were allowed to choose, we'd all be rebels.

The aim of the game is to have your faction control the most 'territories' (compartments of real-world locations). Each player can aid their team by 'planting' flags on their phone, with that flag equating to their location at that time. The faction with greater number of flags in a territory controls it.  Each day, players are given 10 flags to plant in the 'real world'. I commute between 'Middlinglande' (Herts & Beds) and 'Gorblimey' (London - all regions have comedy names bestowed upon them) for work and spread my flags around them both.

As well as aiding your faction, each flag you plant gains you gold, which you can upload to the game once it's released (and once you've linked Kingmaker to your Live ID). The flags are worth 50 gold each but that increases by multiples of 50 gold if the player links their Twitter and/or Facebook accounts. The app does then tend to spam your accounts, so you may prefer to link them to dummy accounts.

There are additional treasure sites, which the player can visit to claim the booty (first 100 players only at each location though). All of these are in GAME stores, possibly the first example of treasure being found in those locations. The app tells you where your nearest treasure site is - mine is 45 km away!

The app has been a little bit buggy for me at times, kicking me out while logged in and occasionally not calculating my gold properly (my last two flags today were only awarded 50 gold, rather than 150).









The app allows you to monitor how many flags you've placed and how many are remaining, together with an update on who controls the most territories.









There's further detailed analysis available from the Kingmaker website , (I'm currently rated 2435 for gold collected, apparently).










There isn't really much else to it but, for a free download that will provide an in-game benefit, I think it's a nice little app - kudos to Lionhead for coming up with it.

EDIT 17 October

I've had a few days to play around with the app now and think that it has serious problems with its functionality.  My app is linked to my Twitter and Facebook accounts - so, each flag should deliver 150 gold - but, after doing this for a couple of days, it has returned to only giving out 50 gold for each one.  The 'treasure' tab to the app - showing pots of gold near to the player, where a planted flag will deliver 2000 gold - no longer works (nothing appears when it is selected).

I still think that  the app is a good idea but it would have benefited from far more testing prior to release.  That begin said, I would sooner Lionhead concentrated on getting Fable III itself bug-free, than on using finite resources in polishing an app that only European smartphone owners can use.

EDIT 19/10/10

I've noticed that the 'Treasure' tab works  fine in Gorblimey (London) and I used it to rinse 11,000 gold during my lunchbreak.  It seems the streets of London are paved with gold, after all.  On returning to Middlinglande (Herts) it stopped working again.

FINAL EDIT (hopefully) - 20/10/10

The app updated this morning and now everything works - the extra gold for Facebook/Twitter linking; the Treasure tab in all regions; locations of all treasure shows up in the Treasure tab and the log-in/log-out process is streamlined.

4 comments:

  1. pretty good app, however since the day Fable 3 launched haven't been able to access on my iphone, and its not just me, your's still working?

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  2. No, mine stopped working yesterday too - when I try to log in, an error message about a game still being in progress pops up.

    My gold was still transferred to the game, though. I'm 11 hours in to Fable III and at a certain point in the story, it automatically appears in the inventory hub known as The Sanctuary (the replacement for Fable II's awful menu system). @Aceybongos, the Xbox European Community Manager, tweeted this morning that they were aware of the problem and were working on it 24 hours a day (seems an exaggeration but still).

    It is a shame that what is undoubtedly a good idea, has been executed quite poorly. If it worked as it should, it would have been an excellent addition but being late, then broken and now failing at the very point of the game's existence (the launch of Fable III itself) it is a bit disappointing. Top marks for the idea; poor marks for execution.

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  3. It is a strange problem, glad your coins transferred over, just received Fable 3 this morning, Play seemed to have messed up their pre orders:( the internet is not happy. I keep getting a french error too on Kingmaker, glad to see their on with repairing it.

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  4. I like Play and use them a lot but never for pre-orders. i generally go for shopto.net for preorders and have always (bar postal strikes) received the game at, or (as with Fable 3) the day before release.

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