Sunday, 1 November 2009

Saw The Videogame

I had a short look at this game. As you can imagine, it is based around nasty things happening to an onscreen character and the player's attempts to stop said horrible things happening.

I think one of the reasons for the success of the movie franchise is in the 'toe-curling' reflex - of imagining yourself in the character's (uncomfortable) position. That is lost in a videogame, with its not-quite realistic character models - unless the controller is shoved up the player's backside*, needing to be cut out with a scalpel within a time limit, it is just a succession of unpleasant things happening to an onscreen avatar who I don't have much of a connection with.

* biologically speaking, this would only be possible if a Wii version were planned

1 comment:

  1. This was never going to be good, was it?
    I got rid of Manhunt 2 because it was sick for the sake of being sick, designed primarily to shock and disgust rather than entertain, which was a shame because RockStar were arguably the kings of the last generation and to end it with that utter tripe kind of ruined their streak.
    It's for the same reason that I've avoided Saw, the films and the game, but from what I've seen of the film, there isn't much that can be done in a videogame adaptation, and any attempt at which is just a shameless cash-in.
    First follower BTW, favour returned.

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